Animal Crossing New Leaf On Computer – The fruit tycoon empire in the country of Talboni, I spent something like a quarter of a million bells in a week just from the harvest. Replacing all the unproductive trees (and most of the local cherry trees) with much more expensive imported peaches, mangoes, lemons and more, I really grew money on the trees… 1200 bells per tree each three days, to be specific. . I was like a perpetually smiling cross between Walter White and Monsanto. There’s a new Heisenberg in town, and his name is Rocket.
This technique will no doubt sound familiar to anyone who has ever played an Animal Crossing game ever, as it has been a viable tactic in every iteration to date. Almost all of your main activities in New Leaf are carried over from previous versions of the series, because glacial change is the nature of the franchise. Nintendo did a good thing almost 15 years ago with the original Animal Crossing for N64, and every follow-up since – from the GameCube remake to New Leaf for 3DS, and in inimitable Nintendo fashion they haven’t so much made sequels as shuffled around. specifications in new configurations.
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Needless to say, if you found the previous versions of Animal Crossing to be tedious or pointless, New Leaf will do almost nothing to change your mind. As always, your daily routine consists mostly of running errands, finding ways to earn scratches to pay for housing upgrades, having surreal one-sided conversations with the obsessive-compulsive creatures that populate your city, and occasionally let other players in your city to see. off Leave your bag under the pretext of trading with them for rare items. There is also nothing resembling traditional “gameplay” in the spirit of the action-adventure shooter. No bosses, no challenges, not even a concrete goal to speak of other than making money from every imaginable venture within the walls of your country.
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However, I don’t really think Nintendo cares about winning over the uninterested. New Leaf is business as usual, and if it sinks its hooks into you, it can eat an hour or more of your time a day for months on end – maybe more. This sequel is more about attracting newcomers and bringing back the faithful who left after the mining of the Wild World of 2005 or the City Folk of 2009 until exhaustion. For the older audience, it only offers the usual trappings of Animal Crossing on a new platform as a lure. In any case, for the latter, it multiplies many of the principles of the series, and somehow improves the experience without changing anything really significant.
The most visible change in New Leaf occurs at the beginning. Once you choose your city name and map configuration, arrive at the train station and find yourself immediately installed as the new mayor. At first it seems like lip service, but the longer you play you’ll find that your position of fresh authority opens up new possibilities. Not only can you guide public works to help determine the personality and look of your village beyond the traditional “carpet bombing the place with fruit trees and flowers”, you can also issue orders that will affect how it operates your city. Adults with real-life responsibilities would probably jump right at a law requiring local businesses to stay open late for people whose only free play time comes long after normal business hours, but there are other options.
Of course, all these new things give you even more things to spend your precious bells beyond the house that you can easily sink a million bells, but in response to the expanded economy of New Leaf, Nintendo has made it much easier to rake in. the dough Even if you haven’t set up a tree eugenics program like I did, you can get high points betting the equivalent of the stock market (turnip trading), convincing your neighbors to buy your exorbitant items at the flea market, or importing them all. types of exotic wildlife from the nearby tropical island to sell at a premium.
The more you play, the more new things will unlock. New Leaf puts out a lot of limited-time events—within days of setting up my new city, I’ve had nearly half a dozen visiting NPCs pass through the country—and does an outstanding job of distributing other innovations to keep the day going. a day -game day to feel too mundane. The improvements it makes over its predecessors seem quite subtle, but they have a noticeable effect on the overall feel of the game. It’s faster, and you have a lot more choice in the approach you can take to monetize your small town.
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And while it’s not a revolutionary feature right now, the fact that you can download New Leaf and have it permanently on your system makes a digital distribution on a mobile system feel like the only proper way to experience the series . Remember the day when we had to change cartridges and discs and spend a while playing Animal Crossing instead of just launching it when we had a few minutes to spare? Life was so primitive back then.
In many ways, Animal Crossing is one of those games – along with The Sims and Nintendogs – that helped define what we think of as “social games” today. Given this, I find it particularly interesting that Nintendo gave up on what should have been the huge temptation to build monetization hooks into New Leaf. Animal Crossing could transition to free play seamlessly, but Nintendo stuck to the old model where you pay to play once and have access to everything in the game through sweat, work, persistence.
Of course, using the term “social game” to refer exclusively to simplistic Facebook filler is a complete misnomer, as New Leaf relies entirely on social networks. You will never be able to crush your country’s fruit monoculture or acquire some of the coolest items in the game without trading well with your friends. On the contrary, half the appeal of updating your home is impressing others with how well your pad has become, and New Leaf offers more socializing options than ever. Beyond local and web-based home invasions, it also uses Street Pass to allow the exchange of information and home models — good news for those attending geek magnets like PAX and Comic-con, although it is not very useful in other parts of the world unfortunately. of people who carry their 3DS in their daily routine.
There’s something almost comforting about the slow-burn structure of Animal Crossing. While Nintendo designed it to capture your weird moments throughout the day, it’s not meant to be a unique experience that you can just buy your way through using virtual currency or whatever. Animal Crossing requires you to build a relationship with it, a long-term commitment through all seasons. There is no doubt that it is not for everyone, but what is?
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However, New Leaf could do a better job of shaking up its core businesses, especially at first. This is the third time I’ve populated the Foolish Owl museum with the same insects, fossils and fish, and it’s getting a little long in the tooth. I’d rather just sell those items right away and jump straight into making money… but of course Animal Crossing is meant to appeal to the small corner of the type A brain that demands complete and complete order, so every day it goes. in a museum and let them see my latest fossil finds, content to subsist on my profits from Blathers’ scraps. New Leaf also marks the third time I’ve upgraded my house from a tarp shack to a mansion, built local businesses into giant superstores, traveled to benefit the homeowners association, and watched my favorite villagers rescue me. in other cities only to be replaced by what must surely be the lamest and most annoying of my fellow bourgeois. The under-the-hood fixes keep me playing New Leaf, but the series could definitely use a more dramatic shake-up instead of holding back on its more interesting features until I’ve invested a few weeks into the game.
I was going to start my comment by saying that I’ve never played an Animal Crossing game before, but that would be a half lie. I played it briefly in its original N64 incarnation some, what, 12 years ago? I remember enjoying the new concept of an open sandbox game – and being very amused by the idea that the strange and colorful world of Animal Crossing kept ticking off when the cartridge was pulled from the console. But when I got PS2 Onimusha Warlords, and an imported copy of Gran Turismo 3 A-Spec drew me in like the sexy video game sirens that I am, I never looked back after that first, brief meeting. Until now.
When I launched New Leaf, I was surprised to see something that felt vaguely familiar. So I YouTubed the original game to see if my memory was failing – but no! This is the animal
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